Wednesday, 14 March 2012

From Space


Before I lay me down to sleep, I want to document a dream I had the other night.
I have two recurring dreams. In the first, I am alone and lost in London. In the second, I am standing in my mother's garden, looking out across the field beyond, at the night sky, and a UFO descends. This dream always climaxes in a close encounter of the third kind: an alien (or 'animate being').

This time, I was watching from the centre of the garden, and the UFO was an archetypal, charcoal grey saucer, barely a ghost in the gloom. Often, they glide at high altitudes, lit like fairy carnivals, but not this time. It skimmed silently across the field, little more than ten feet above the crops. I was excited, not fearful.
I hurried into the house through the back door, and into the lounge. The lounge was dark and claustrophobic, flooded with an eerie scarlet light which devoured form, much as a shadow. My brother was sat at one end of the sofa; my mother in an armchair. They watched a dim tv, unmoving. I threw myself onto the sofa and my brother hissed between clenched teeth: Careful! You nearly sat on it!
Nobody moved or breathed. I could feel the warmth of a body beside me upon my bare arm.
Something pushed itself off the sofa and dropped gently to the carpet, its fur brushing my arm, and a shape waddled out of my peripheral vision towards the back door.



I've been reading a lot about gaps - about space. I love this theory: By leaving spaces for the reader/gamer to occupy, she is encouraged to fill in the gaps with her own personal experiences or imagery, thereby drawing her directly into the narrative.
I love how my dream never depicted the alien and how I have formed my own image of it by filling in the gaps. It was short, with a furry torso. For some reason, I found myself adding a snout to it. I think I was cramming the gaps with an image of ALF.
However, looking at the reviews of thatgamecompany's Journey, it seems that emptiness in a game also creates a high risk of boredom.

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